The meta-goal of Onslaught is time based. Learning to do so against AI opponents just might be the ideal introduction to those dynamics. Working together is the key to success in Bad Company 2 online. In speaking with the producers, they've said they intend for Onslaught to serve as a training ground for squads to practice for the challenges of multiplayer at a time where the leaning curve for the online game has become extremely steep, and in that regard it could really work. As things become more hectic and you're yelling out to teammates for ammo resupplies or med kits or sniper or anti-vehicle support, the mode opens up. It's at points like these where the Onslaught experience really starts to gel. This is especially apparent when troop transports and tanks roll in and you'll scramble to coordinate with your teammates to see who has the equipment needed to take them out. From shotgun toting assault troopers to snipers, the AI won't give up points without a fight. Heavily armed enemies storm in from every direction, and turn up the heat when you try to hold capture points. YES NO This sounds simple, but in practice, it's often anything but. Once you've held a point long enough, it detonates (similarly to an M-Com station in Rush), and a new section of the map opens up with a new point to grab. You and your squad are tasked with making your way to specific points while battling AI controlled opponents, which you then have to hold for a specific amount of time. Onslaught works like a cross between the existing Rush and Conquest modes in Bad Company 2. When players cross the aforementioned smoke, the scenario begins. Players have all of their unlocked equipment from competitive multiplayer available in Onslaught, and points earned in Onslaught also contribute to additional equipment and skill unlocks in all multiplayer modes. Players start in a clearing behind a pair of flares puffing red smoke, which serves as a sort of lobby for players to ready up in before getting started. Nelson Bay was hardly recognizable as its Rush mode counterpart, as it travels for the most part through areas of the map previously off limits.
#CAN YOU STILL PLAY BATTLEFIELD BAD COMPANY 2 ONLINE IN 2019 PC#
While DICE and EA haven't divulged when Onslaught will release on PSN and XBL - because of the privately hosted dedicated server basis for PC multiplayer, DICE is still mulling over the feasibility of a release on PC - they did let me spend some time running through two of the four maps available in Onslaught mode, Nelson Bay and Valpraiso. Rather than retrofitting the entire single-player campaign with a cooperative mode, DICE has instead traveled a route similar to Modern Warfare 2's Spec Ops content, creating a number of point-capture scenarios in some of Bad Company 2's existing multiplayer maps. The recently announced "Onslaught" mode DLC for Battlefield Bad Company 2 is aimed at addressing the game's main deficiency: a lack of co-op.